I have no idea how an animation with a weird looking monster I designed would be difficult to animate. You would think I know how to animate around a monster I designed on my own. But clearly I don't. Because I have no idea how many versions of a monster's laughter. I'm gonna compile them all when I have the time and have a great ol' laugh.
By now I have dislocated his shoulder made him look weird....I know that when people laugh usually it's their shoulders that move, but like all characters in this animation, there are little to no shoulders... Either way I realized that no matter how a character laughs with his hands on his chest, the hands would not move from that position so I drew on Xs on the first position of the hands to mark it and adjusted the following frames.
By now I have dislocated his shoulder made him look weird....I know that when people laugh usually it's their shoulders that move, but like all characters in this animation, there are little to no shoulders... Either way I realized that no matter how a character laughs with his hands on his chest, the hands would not move from that position so I drew on Xs on the first position of the hands to mark it and adjusted the following frames.
The result....is that well...at least the shoulders aren't dislocated? Reminder to myself: Remember to add teeth to the dust monster after Marilyn approved this, whenever that may be.